Zitu Island is a small first person puzzler made out of 3 cells. This was made for a school project, and I had loads of fun making it. We went through a full pre-production and production cycle. As part of the project requirements was making use of the Unity FPS Microgame tutorial as a code base to start with.
Looking back at the project we could have done more mechanics but we weren't sure that our artists could handle as the game already was a pretty heavy load on them. But in the end the game looks really good.
For this project we made use of the Unity HDRP and C# as code language.
We have a team of 2 artists and 3 developers.
We have a total of 7 weeks for this project. 3 spent on pre-production and 4 on production of the game.
My responsibilities for this project where making the first puzzle (Pressure plate + stones), The interaction system, a Unity tool to help the environment artist and optimizing.
I ended up making a second Unity tool to fix an issue we ran in to.
I spent some of my time in this project getting the occlusion calling working perfectly to give us an insane boost to the performance.
I made a lot of use of the Unity Profiler to look where our garbage came from. And what processes where holding up a lot of resources.